Basics

1. Chat

if you want add someone to friendlist, click on his name and then click on Add Friend

2. Friendlist

List of all your friends - max. 50 people. Why I should add friends? They can help you in special mission - Challenges.
 

3. Mailbox

Here you can see rewards from missions - Gate Mission and notice of sale units from Marketplace.
 

4. Options

Here you can sets volume of sound and music, change language and logout.
 
5. Supply
Supply is used for taking units into Singleplayer battles. Every unit costs a specific amount of Supply. All the Supply Costs of the units in your Army added up amount to how much you have to pay to start a quest. Some units cost more Supply than others so choose carefully what you take into battle and don't waste precious Supply on battles that could be won with cheaper units. There is also a limit on how much Supply your Army can maximally have (You can increase that limit with a skill in the Headquarters). Supply is refilled overtime but can also be gained by helping your friends with Challenges or a as a reward in Multiplayer battles. If you're in a rush, you can use Supply Refills that you got as rewards or bought in the Shop. These refills completely replenish your Supply.
 
6. Trading tickets

Tickets are needed for selling units on the Marketplace. Tickets are refilled overtime but if you are unwillingto wait, there are Ticket Refills available in the Shop that completely replenish yourTickets when you use them. Ticket Refills can be used in the Tradinglicket Dialogue that appears when selecting the Ticket icon in the top bar. Minimum number of tickets are 3. and u can increase it in Headquarters by adding skill points. Tickets refill 1/8hours and can be speeded too by adding skill points in HQ.

7. Army selection

The army selection lets you choose which of your army/decksetupsyou want to take into next battle
 

8. Level of your account 

Level of your profile - 1 - 30 lvl. XP are gained by winning battles. With a certain amount of XP you automatically gain an Experience Level whereby you get one Skill Point for every level and unlock new features as you are progressing through the game. After you level up, your supplies are refill and maximazed his maximum number.
 
9. Coins
Coins are gained through battles, mulltiplayer, selling units and are, most importantly, used for buying new Units and Quest Chapters. You can get more Coins when you will be log in daily.
 
10. Presige
Prestige can be bought with money but can also be gained through special actions in the game - Scenario Missions and Gate Missions. It's used to acquire Prestige Booster Packs and Exclusive Units. After 7th log in in row yoiu get 50 Prestige.

11. Tutorial

The Field Exercise is this game's Tutorial. It starts by guiding you though a battle and then offers different scenarios where you can experience and learn about the special rules of the game. Further sections of the Field Exercise get unlocked as you progress through the levels. 
 

12. Multyplayer

1) Skirmish - The 'Skirmish' room is mainly for beginners and people wantingto try out new deck constellations without endangering their ratings. The rewards are higher than in the Singleplayer. 
2) Ranked Battles When entering 'Ranked Battles' your battle outcomes, whether you lost or won, are used to calculate a rating for you through which you gain a spot in the Leaderboard (An Elo Rating based calculation is used for this). The first rating is estimated after a few battles and after that the rating gets updated after every fight. The rewards are dynamically calculated depending on your own rating as well as your opponents rating. 
3) Survival The goal in the 'Survival' mode is to win as many battles in a row as possible. Every time you win, your Victory Streak increases and higher rewards are put into yourJackpot. 
If you lose a fight you lose everything currently in your Jackpot and your Victory Streak is set back to O. You can claim your Jackpot at all times which will also reset your Victory Streak. 
In the 'Survival' Leaderboard you are displayed with your highest Victory Streak. Only finished Victory Streaks can be displayed in the Leaderboard, meaning that you have to lose or claim your rewards for the streak to count. 
 

13. Campaign

Inside a chapter you can find a list of quests inspired by historic events. You can play or replay any already unlocked quest in any chosen order. At the beginning of a quest you have to pay the Supply Costs of your Army. You can see how much your currently selected Army costs in the Army Selection at the top of the screen. 

There are different types of quests - four types: 
1) Battle Quest - Select to start a battle where you have to win to receive rewards. Every time you win you reach a higher stage of that quest. You can play a Battle Quest until you reach the 5th stage, but after that it won't yield any more rewards. 
2) Gate Quest - These quests mark the end of a section and only by completing them can you unlock the next section and the new quests for this chapter. In these quests you need to fight multiple times to reach full progress. Progress decreases over time so you need to finish the quest quickly. Gate Quests that finalize an entire campaign reward you with a unit.
3) Scenarios - You will fight with a predefined set of units and cards. This time you cannot win by making your Army stronger but only by adapting your strategy. You can redo these quests, but you cannot gain rewards after the first attempt. 
4)Challenges - Face a mighty and almost undefeatable General on your own. Activate your friends to cooperate with you and together you will achieve victory. You have to defeat the enemy within a certain amount of time, so recruit as many friends as you can. When fighting against the General try to destroy as many of his units as you can. The Supply Costs of these units will transfer into the amount of Hit Points the General will lose when you win. Helping your friends with their Challenges is a great way to gain Supplies. For every friend you have a certain amount of Reputation that the Supply Costs of your Army will be drawn from.
 
1. is a chapter that is still locked and can be bought in the Shop
2.  is a chapter that has been already unlocked. The percentage shows how much of this chapter you have already complete
On the left you can see 2 symbols of factions which is chapter determined to them.

 

14.1. Deckbuilding 

A. Your assambled company. This company costs 17/51 supply, so every mission with this company will be cost 17 supply.
 
B. After clicking on unit, it display this cluster. Left card - supply cost, ability and assigned Command Cards. Right card - which target unit is - soft target (symbol of helmet ) or hard target (symbol of tank), hit points - white square and offensive and deffensive.
 
C. Info about card.
After clicking on Info uyou wil se this:
1. Grey- Common, without stripe
2. Green - Uncommon, 1 stipe
3. Blue - Rare, 2 stripes
4. Purple - Mythic Rare, 3 stripes
5. Gold - Exclusive, 4 stripes
 
D. Sacrificinfg unit to mystery box.
 
F. Adding unit to company.
 
 
H. Selling unit to marketplace.
 
I. All units you own.
 

14.2 Headquarters

1. Leadership increases the Army Supply Limit. Having an Army with higher Supply costs will allow you to take stronger tanks into battle. 
 
2. Initiative increases the amount of Command Points. More Command Points give you more durability and allow you to play the stronger Command Cards that have higher costs. 
 
3. Reserves enter your area one round earlier. When your Reserves enter the battle earlier you gain a large advantage and are able to overrun the opponent with your units while he's still waiting for reinforcements.
 
4. Economy speeds up the Supply Recovery per hour. 
 
5. Warehouse increases the Trading Ticket Limit. 
 
6. Logistics speeds up the Trading'ficket Recovery per .
 
7. Available skill points. Skill points can be obtained by leveling up or buying ther through prestige.
 
8. Reset skill points.
 
Where invest skill points? 
Best - 1 or 2 and later - 3.